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Dungeons & Dragons · 5e

Concentration in D&D 5e, Explained

A plain-English rules guide

Concentration is one of the most-forgotten rules at the table — and one of the most important, because it's the main thing keeping powerful spells in check. Here's what it is, what breaks it, and the saving throw formula everyone fumbles.

What is concentration?

Some spells require concentration to keep them going, shown by "Concentration" in the spell's duration. While you concentrate on a spell, you maintain its effect for up to the listed duration. The catch: you can only concentrate on one spell at a time.

What breaks concentration?

Your concentration ends — and the spell ends with it — if any of these happen:

You can also choose to end concentration voluntarily at any time (no action required).

The concentration saving throw

This is the part people get wrong. Whenever you take damage while concentrating, you must make a Constitution saving throw to maintain the spell. The DC is:

The formula

DC = 10, or half the damage taken, whichever is higher. Take 18 damage? Half is 9, which is below 10, so the DC is 10. Take 30 damage? Half is 15, so the DC is 15. The "half the damage" part only starts to matter once you take 21+ damage in one hit.

You make a separate save for each instance of damage. If you're hit by two attacks, that's two saves. Fail one, and the spell ends.

Common questions

Does taking damage while concentrating always end the spell?

No — only if you fail the Constitution save. Take the damage, roll a Con save against the DC (10 or half the damage, whichever is higher), and the spell continues on a success.

Can I cast a non-concentration spell while concentrating?

Yes. Casting a spell that doesn't require concentration is fine and doesn't break your existing concentration.

What helps me keep concentration?

Proficiency in Constitution saves, a high Con modifier, and features like War Caster (advantage on concentration saves) all make you far more reliable.

This guide explains the rules in our own words as a reference aid, drawing on the D&D 5e SRD (CC BY 4.0). Always confirm details against your own rulebooks for anything rules-critical.

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